Character Sheet
STATS
— Carpenter's Tools
— Seedling, the Wayward Pilgrim (+1 shortsword): You can use one of your attack actions to cast Grasping Vine (DC 14). You can also attack a target with a gust of slashing wind if they are within 15 ft of you.
— Sentinel Shield: While held, you gain advantage on initiative rolls and perception checks. Passive perception checks gain +5.
— Boots of Striding and Springing: While wearing these boots, your walking speed is at least 30 ft, and your speed is not affected by being encumbered or by wearing heavy armor. Your jump distance is triple your normal walking speed.
Martial Archetype: Battle Master
Fighting Style: Superior Technique
Save = 18
Combat Superiority (6d10, 1d6)
Maneuvers:
- Bait and Switch
- Disarming Attack
- Feinting Attack
- Goading Attack
- Pushing Attack
- Riposte
- Trip Attack
- Zephran Heart (add Superiority Die roll to Strength save)
Extra Attack (3/attack action)
Second Wind (1/short or long rest, recover 1d10+ Fighter level)
Action Surge (extra action, 1/short or long rest)
Indomitable (2/long rest, can now be used twice between rests)
Know Your Enemy (Can spend 1 minute studying a creature outside of combat to ascertain if their ability is superior, inferior, or equal to your own. May study one of the following: Strength, Dexterity, Constitution, Armor Class, Current hit points, Total class levels, Fighter class levels)
Lucky (reroll nat1s, must use new roll)
Brave (adv on saving throws against being frightened)
Halfling Nimbleness (may move through space of any creature of a larger size than you)
Stout Resilience (adv on saving throws against poison, resistant to poison damage)
ASI (L4): DEX +2
Feat (L6): Observant (+1 Wis, +5 to passive perception and investigation, can read lips of understood languages)
Feat (L8): Skill Expert (+1 Cha, Expertise in Perception, Proficiency in Persuasion)
Feat (L12): Tough
Fey Touched: +1 Intelligence, Hex & Misty Step